zade.design
    ✳️

    daylyy

    → social app where users share media in real-time, avoiding filtered content 🫂

    → ui/ux design, design systems, prototyping, branding 👨🏽‍💻

    → mar 2024 - jul 2024 🗓

    → figma file 🔗 ← please explore!

    role

    I was hired as the sole product designer to overhaul the daylyy iOS app. My task was to lead and complete all design for daylyy 2.0, a reimagined app with a new feature set. I also created and maintained daylyy’s new design system, including UI components and tone guidelines. I built working prototypes for all user flows in order to properly walkthrough the new app with shareholders and the development team.

    pre-design process

    Before any visuals were created, it was important to outline the current app and desired future for daylyy. I did so through these three initial documents.

    1. daylyy 1.0 feature set
      • Screenshot documentation of the initial app
    2. daylyy 2.0 wants
      • Meeting with stakeholders to uncover the ideal state of daylyy 2.0
    3. daylyy 2.0 app skeleton
      • An in-depth outline and feature set of the desired daylyy 2.0 app

    To complete the daylyy 2.0 wants document, I conducted user, marketing, and business interviews. A quick overview of what this outline looked like can be seen below.

    User Wants

    • Revert to early social media features
    • Hide numbers: likes, followers, etc.
    • See what friends are doing, unfiltered
    • Upload fast and unplug from phone
    • location-based interactions
    • open to camera

    Marketing Wants

    • flexible brand identity that can be applied anywhere and everywhere
    • draw new users from other social platforms
    • one user’s session begins a session for 7 other users
    • balance between too many and too few notifications

    Business Wants

    • have a narrow and obsessive initial target audience
    • social sharing asset to send to friends, 7 downloads per install
    • ideation/brainstorming process for new features/ad campaigns
    • all team members post daily

    After synthesizing these wants, I then outlined the ideal app that would satisfy all these needs. This included features for user onboarding, posting, newsfeed, profile, explore, settings, etc.

    user onboarding

    Once design began, one of the first challenges was achieving an average of 7 additional downloads per app install (as highlighted in the Business Wants section above). Reaching this goal required an abandonment of the stale invite friends text seen on many apps today.

    A first thought was giving users a web to fill out with their friends, family, partners, and more, but through testing and surveying, it was found that users needed more direction.

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    I decided to categorize user’s possible invitees into fun, edgy categories to make the flow of sharing daylyy a conversation (and drama) starter. Some of these superlatives include:

    Your standup comic friend

    Your phone addicted friend

    Your friend crush

    Your world traveler friend

    Your influencer friend

    Your favorite groupchat

    Your boring friend

    Your long distance friend

    Your friend that needs a haircut

    Your bookworm friend

    Your friend-zoned friend

    Your exes bestfriend

    Your short king friend

    Your fringe friend

    After giving extra direction for users when inviting friends, surveying showed an 83% growth in users inviting others to daylyy. Business needs were met and more eyes are now on the platform.

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    To go the extra step, in the explore section of the app I’ve included the number of users who have sent any given superlative to emphasize the casual nature of inviting users to daylyy.

    low-stakes social

    Other notable deviations from social media norm can be seen in the feed. Here, we eliminated the negativity seen in numbers. Number of likes and number of followers leads to a competitive environment, but daylyy is all about casual, low-stakes social.

    This can first be seen on the newsfeed. The primary focus is the user’s streak and their interactions. No like counts, but instead a list of interactions. A collection of everyone who’s viewed, liked, commented, reposted, or shared. Emphasizing the user’s circle instead of quantifying their status.

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    When viewing a users profile, there is no follower/following list or count, but instead a collection of the user’s best friends. Quantifying interaction to highlight a users circle was more productive than giving a follower count that could be used to pit users against each other.

    design handoff

    To ensure a 1:1 development build of my designs, in my handoff I included the following:

    App Screens w/ Developer notes

    Prototypes (9)

    UI Component Library

    Tone, Color, and Animation Guidelines

    Typography Library

    Icon Library

    App Store Assets

    Branding Assets

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    conclusion

    The daylyy 2.0 iOS app is currently being built by the talented development team while I rigorously QA each build. I am working alongside daylyy’s marketing team to ensure a strong launch in the fall of 2024. daylyy currently sees 50,000+ active users and this number is expected to only grow at 2.0 launch.

    daylyy 2.0

    Last modified by Zade Kaylani ⋅ 2 years ago

    👾